Poe frenzy charges. 25% chance to gain a Frenzy Charge on Kill Additional Effects per 1% Quality: Grants 0. Poe frenzy charges

 
25% chance to gain a Frenzy Charge on Kill Additional Effects per 1% Quality: Grants 0Poe frenzy charges  Frenzy Charges are the main focus of this build

) +2 max power charges 20% chance to gain a pow charge on crit Rotgut. 25% increased Attack Speed Buff grants 0. Feeding Frenzy Support Support, Minion, Duration Icon: h Level: (1-20) Cost & Reservation Multiplier: 120% Requires Level 31 Supports skills which create Minions. amulet 1500. Unleashed Potential is a hidden notable Ascendancy passive skill for the Scion . The Elegant Hubris I used removed the only possible Trap cluster that can also give frenzy charge, so it was preferred when I use the EB setup. 3% increased Poison Duration per Power Charge. 0 metres Requires Level 58, 81 Str, 117 Dex 40% increased Global Accuracy Rating (80-95)% increased Physical. You can get charges through Conduit, Terminus Est, Oro's, various charge stealing stuff, and doedre's flask too. I have no way to confirm if this is accurate, but last I heard the bonus stats for charges on monsters and minions are as follows: Attack Speed per Frenzy Charge: +20%. . 0. . (25-30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons. Fired into a pack hitting 20 enemies with 1 attack. (8-12)% increased Movement Speed. Affliction Charges (replaces frenzy charge). Consuming. Affliction Charge is one of the alternative charge. It also leaves behind an area of chilled ground that deals damage over time and has a 25% chance to grant a frenzy charge when you kill an enemy within. I tried using doedre's skin to get 6 curses but of course, assassins mark and poachers mark only grant charges on kill. - 33% increased evasion rating. Minions are allied monsters summoned by the player. This would let you get 10 power charges + 10 frenzy charges while casting. These jewels drop exclusively from Izaro's Treasure and Silver Key chests in any difficulty Labyrinth. Flicker Strike can easily be sustained by itself. Since min Frenzies are much more efficient this league (Grand Spectrum, Kalandra reflected Jewellery) I thought I'd remind everyone that this flask is actually quite good. Alternative: Victarios charity with necromantic aegis (if its worth to you giving up a shield for yourself). Power charges are one of the three charge types. on May 12, 2014, 2:34:18 PM. Player need other item or passive skill that grant frenzy. This is how i reached 10 power charges and. Hi guys, it's my first post here. FL has an innate 15% chance to generate a Frenzy Charge on-hit, wich can be boosted to 20% if the gems have 20 quality. 2%. Before you awakener orb them make sure each shield only has 1 influenced mod. Honoured Tattoo of the Barbarian Stack Size: 10 Replaces a +30 to Dexterity Notable Passive Skill Limited to: 1 Attribute Notable Tattoo +1% to maximum Cold Resistance +1 to Maximum Frenzy Charges Right click this item then left click a valid Passive Skill. 1. ; Frenzy Charge are. Bonuses granted by frenzy charges: +5% increased Attack Speed per Charge +5% increased Cast Speed per Charge There are skills that make use of frenzy. 5) to (167. Precursor's Emblem (Endurance and Frenzy Charge) Precursor's Emblem. +1 to Maximum Frenzy Charges Right click this item then left click a valid Passive Skill. Notable Passive Skills: · +8% Area of Effect per Endurance Charge. Considering the cost in passives. Frenzy charge give you additional attack/cast speed, but the Frenzy skill gets EXTRA bonuses to attack speed and damage for having frenzy charges. Frenzy Charges are associated with. Phantasmal: Minions are Created with maximum Frenzy Charges 3. 05% of Life on Hit Supported Skills have 0. frenzy - pcoc - faster attacks - coh - (curse) - culling strike. Gloves with +1 frenzy. That means every single charge you have is stolen every time you are hit. Premium Explore Gaming. +1 to Minimum Endurance Charges (3-4)% chance to gain an Endurance Charge on Kill: ring 1500 amulet 1500: of the Order: 60 +1 to Minimum Frenzy Charges (3-4)% chance to gain a Frenzy Charge on Kill: ring 1500 amulet 1500: of the Order: 60 +1 to Minimum Power Charges (3-4)% chance to gain a Power Charge on Kill: ring 1500 amulet 1500: of the. If you want to guarantee max charges you can use a self damaging item like Gluttony or Scold's Bridle and to really max it use a channeling skill. Attack speed also. They are associated with strength and represent a temporary increase to the ability to endure pain during combat. Charges are counters that are represented as glowing orbs around the creature. Frenzy charge nodes themselves only take 6 points, but the ways to reach the nodes sometimes are far from other clusters or useful passives. On another note, and I know this is a matter of preference, I actually like builds that have things you need to maintain and keep track of. This keystone will conquer (i. 00 sec Can Store 1 Use(s) Cast Time: 0. Fluff According to the. Per 1%. or. ; 3. It's probably pretty expensive though. Path of Exile Wiki editing functions. 3% chance to gain a Frenzy Charge on Critical Strike (9-10)% increased Global Critical Strike Chance: Quiver: 2: 2x Orb of Alchemy: Suffix: 4% chance to gain a Frenzy Charge on Critical Strike (11-12)% increased Global Critical Strike Chance: Quiver: 4: 4x Chaos Orb: Suffix: 5% chance to gain a Frenzy Charge on Critical Strike200% increased Charge duration. Otherwise those items aren't worth it. With this build, we're using one of the oldest methods: the unique sword Oro's Sacrifice. Zo im following captainlance hexblast miner guide but I only seem to generate power charges and no frenzy charges. Fervour and Frenetic: another notables that increase the maximum frenzy charges. 25% increased Attack Speed Buff grants 0. Posted by. Acquisition Drop restricted. 10000owls • "What works is implemented properly. Solonarv Unrepentant Altoholic •. 0. Charge. 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance. Mechanics [| ]. Sometime in the last few leagues the map mod was added: "Monsters steal Power, Frenzy and Endurance charges on Hit". Please read Oil#Version history for correct value for now. Shift click to unstack. That means they will certainly have a good way to generate charges and don't need this mod. List of modifiers that can spawn on Redeemer-influenced items. Also of course make sure to use multistrike. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0. Conviction of Power - Easy 4 endurance 4 power charges, can drop enduring composure and stormrider Harmony of Purpose - Pretty much 100% uptime of endurance, power and frenzy charges without needing enduring composure, stormrider, frenzy on hit chest, poacher's mark, or coldsnap. Maximum 50 Tattoos. If used in conjuction with Multistrike and Blood Rage it will easily sustain during clearing and even bossing. Inner Conviction is a keystone passive skill which grants more Spell Damage per Power Charge and causes one to gain Power charges instead of Frenzy charges. Charged Traps Support has been. Phasing #1, for the status immunity. 5% increased maximum Life. 3. 10% increased Damage with Poison per Frenzy Charge. <One Power Charge mod>. But this mod won't be used on nearly as many builds as some people expect. strike" craft on quivers falls into the same category, but without degen part. Blood rage is a nice way to gain charges without having to actively switch your attacks. Hydrosphere pulses hit, so they have a chance to grant frenzy charges, and this is enough to get you going. Frenzy charges is another thing, but pretty much doable with enough +minimum frenzy charges and -maximum frenzy charges. Yes, chieftains work. And then go full retard with Voll's Devotion. Consuming frenzy charges lengthens the run portion considerably and probably also the melee buff. 1 Answer. 2% more Attack and Movement Speed per Challenger Charge. So with 2 spectre slots either by tree, boots, or whatever else you can have 1 granting power charges and 1 granting frenzy charges! This helps free up the need for necro aegis + victario's charity, only "technically" requires a 2 link for the spectre(s) you want to use, and has real power charge uptime on bosses unlike the shield. You need 15 passives to get all that + another at least 5 for more frenzies. Aspect of the Cat can be modified by reduced/less duration modifiers. 3% reduced Attack and Cast Speed per Frenzy Charge. By stacking multiple sources of "per frenzy charge" buffs with extra maximum frenzy charges to get insane amounts of buffs. Really annoying. Frenzy is usually an Attack Skill used only to generate Frenzy Charges to boost your other Skill. Minimum frenzy charges are mostly a damage/speed boost. They are visualized as glowing red orbs surrounding the character. Small passive skills grant: 10% increased Endurance Duration. In expedition, the big damage guys used +2 min frenzy on shields and +1 min frenzy on rings. 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy. Enkindling Orbs and Instilling Orbs do not exist in Ruthless. Doedre's Elixir (but it generates 1 of each charge and also can proc cloaked in savagery not sure if worth the flask slot) Frenzy (the skill gem) you just need to hit an enemy 3 times every ~10 seconds. They are visualized as glowing green orbs surrounding the character. Quote this Post. The cooldown can be bypassed by expending a Frenzy Charge. Payment: Visa, PayPal, Skrill, Cryptocurrencies. +20 to Dexterity and Intelligence. 1% increased Attack and Cast Speed per Endurance Charge. +20 to Strength and Dexterity. Yes they show up, same as if you have them. gajaczek All Hail Kuduku • 7 yr. ring 1500. You dont use frenzy charges usually with this build. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Writhing Jar but just as with Doedre's it might not be worth the flask slot. Playing raider for the frenzy charge ascendencies. Same issue with the body armor mod "10% chance to gain a frenzy charge on hit" I increased arrow count to 20 with Barrage Volley Fire and would never gain more than 1 charge per attack. Blood RageSpell, Duration, PhysicalLevel: (1-20)Cost: (12-29) LifeCooldown Time: 1. 250 (T2) 5% increased Attack Speed. It is not found on any current Ascendancy Tree and can only be allocated by socketing matching variants of Forbidden. Power Charges and Frenzy Charges on the player will apply their effects to skills used by totems. 10% chance to gain a Frenzy Charge on Hit. 19 added six new Grand Spectrum jewels. Kaleb1273 • 8 yr. Now you have him in your "desecrate pool". - 33% increased evasion rating. Critical Chance and Gain Frenzy Charge on Critical Strike – Rank 2. Maligaro’s Cruelty. After awakener orb you're left with one shield with both mods guaranteed and all other mods rerolled. 6% chance to gain a Frenzy Charge and Power Charge on Kill; Enemies Poisoned by you cannot deal Critical Strikes; Cold Masteries. +1 to Minimum Frenzy Charges. Instead of 5% attack speed per charge, Frenzy Charges give 4% attack speed and 1% movement speed for each charge. You should consider adding in void battery, badge of the brotherhood, a +1 power charge helmet, and inpulsa's. Base duration is 1. Cannot be Shocked while at maximum Power Charges. Multistrike is a poor choice if you just want to generate Frenzy Charges - Frenzy only generates one Charge per activation. 400 (T3, T4) 50% reduced Frenzy Charge Duration. 50% increased Critical Strike Chance per Power Charge. It has 4s duration and the duration can be refreshed from the gaining the buff from the buff source. 25% increased Damage with Ailments per Frenzy Charge Deals (115-135)% of Base Attack Damage 5% more Attack Damage per. Sincerely, Ninja. Olesya's Delight. Being a Raider with way of the poacher and avatar of the slaughter. Deals (34-1440) to (51-2160) Cold Damage Base duration is 5. I use spectres to generate power and frenzy charges. For example, using Flicker Strike with +1 to Minimum Frenzy Charges at 1 Frenzy charge will never use that charge to remove its cooldown. 00% Attacks per Second: (1. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games. The cooldown can be bypassed by expending a Frenzy Charge. A Frenzy attack may be performed with any weapon type or unarmed . 10% chance to gain a Frenzy Charge on Hit. 5% increased maximum Life. You can craft +1 pierce on the helmet, +1 from jewel cluster (+2 from two projectile clusters), +1 from quiver base. Carnage Chieftain is a type of ape chieftain found in the Old Fields in Act 2. Please contact the moderators of this subreddit if you have any questions or concerns. You can only have one Mark at a time. 25% chance to gain a Frenzy Charge on Hit 3% increased Cooldown Recovery Rate 1% increased teleport range Deals (142. Viridian Jewel Limited to: 3 +1 to Minimum Frenzy Charges per Grand Spectrum A spirit that never rests. 9 mo. FL has an innate 15% chance to generate a Frenzy Charge on-hit, wich can be boosted to 20% if the gems have 20 quality. Nearby Enemies cannot gain Power, Frenzy or Endurance Charges. It has a cooldown that is bypassed by using Frenzy Charge. So the totem would get none at all. (12-15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons. ago. 00% Effectiveness of Added Damage: 200% Requires Level 12 Damages enemies in an area, applying a debuff for a short duration. It has a cooldown that is bypassed by using Frenzy Charge. Carnage Chieftain is a type of ape chieftain found in the Old Fields in Act 2. i had a perma crit flick build once upon a time. Effectiveness of Added Damage: 115–135%. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Members Online. or. Turquoise Amulet Requires Level 60 + (16-24) to Dexterity and Intelligence (7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge. -Updated for Patch 3. 67 attack speed possible) - A +1FC synthesized thicket bow (could use the Frenzy skill for 5% more attack speed and 5% more damage per FC and the 9% increased. All players start with a maximum of two of each charge. You can only have one Mark at a time. 1% chance to gain a Frenzy Charge when you Hit a Unique Enemy Buff grants 0. It has the ability to summon Carnage Apes from nearby trees. 20 = 223. amulet 1500. There is one use that is not common to execute properly and that's stacking min frenzy charges on builds using Inner Conviction (Militant Faith). ago. 80-9. Characters immediately losing a large part of their damage through. Sorted by: 3. Losing frenzy charges on maps. Frenzy is an active skill gem. The Path of Exile gamepedia has a page dedicated to the theoretical max Dodge Chance one can get using a variety of Unique items, skills, and ascendancies, but fails to list anything about the possible ways to obtain the max amount of frenzy charges, endurance charges, and power charges. 12% chance to gain a Frenzy Charge when you Hit your Marked Enemy. With some mana leech, extra proj on gear (bow and quiver would give you 3 proj) and pierce on gear (good for tornado shot) Two button presses and your at max frenzy and endurance charges - but only while in a map and not at the boss. terminus EST is the best bet for frenzy charges. Vendor Offer 20% reduced Effect of your Marks. Frenzy Charges on hit and a chance to get Onslaught when you generate a Frenzy Charge does sound really cool. - 15% movement speed. Gain Power Charges instead of Frenzy Charges (Comes from Militant Faith Militant Faith Timeless Jewel Limited to: 1 Radius: Large Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius)Flicker frenzy charge generation is: 20% chance on hit (from the gem itself) + 20% chance on hit from Raider + 8% from Sword Mastery = 48% chance per hit to generate a frenzy. The game will track the time. Link it with Frenzy. 12% chance to Avoid Elemental Ailments per Grand Spectrum. 1 Charge on kill 5. +1 to Minimum Power Charges. Charged Mines Support. + (30-40) to Dexterity. You can play with +2 total as well, it's a bit clunky but possible. 94% to succeed per attack. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0. 6 * 0. 6% chance to fail or 78. Less Duration Support gives 60% less. Precursor's Emblem. At level 20, the average added damage out-scales Added Cold Damage's average added damage at 6+ frenzy charges (~5. Thing about charge duration nodes is that if you have inconsistent charge generation which is fairly common you frequently drop charges periodically as well as keeping charges consistently between. Now also causes you to gain a Power or Frenzy Charge each second while Channelling. Late to the post but whether it's meta or not, it does seem like one of the best ways. 7. The only way I can think of is: Reroll keeping prefixes until 1 suffix. Not sure how much you need for permanent uptime at each tier of influenced implicit. Two-Stone Ring Requires Level 49 + (12-16)% to Fire and Cold Resistances 5% increased maximum Energy Shield. <One Endurance Charge mod>. You want only Frenzy Charge, Culling Strike, and one junk suffix you can remove that's not tagged as phys or attack. For ex, looking at Slavedriver's, you will see this line: 10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps is Triggered by an Enemy. 4m (by taking out killed recently/killed a rare recently)Frenzy Frenzy Attack, Projectile, Melee, Strike, Bow Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)% Requires Level 16 Performs an attack that gives the character a frenzy charge if it hits. Stream: am streaming about 10 to 16 hours a day, you can also hop in the stream to chat with me live. Act 6 - Southern Forest has both the Host. ago. Bulk Divine Orbs on the stock. No need for enduring composure and no need for Assassin's mark for Power. Frenzy charges are one of the three charge types. 1. With all of that in mind, Frenzy Charges fit the requirements perfectly, and the build provides as many charges as possible - and as many bonuses from Frenzy Charges as possible - while maintaining a decent level of defense. Same with Frenzy Charges. Sniper’s Mark. Buy PoE Currency Cheap. as those abilities are some kind of warcry, they won't benefit from spell echo or multistrike. Quiver. If you build can easily generate them, even without extra investment into +maximum charges it's worth having standard 3 for 12% more damage and 12% increased attackcast speed. They are visualized as glowing blue orbs surrounding the character. Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge. Stats. upbeatsdown • 5 yr. Charges are counters that are represented as glowing orbs around the creature. 5% increased Attack Speed Deals (115-135)% of Base Attack Damage. 4% chance to get a charge. Not to be confused with Call of the Brotherhood. Storm Brand is a simple Brand Spell that attaches to an enemy and deals Lightning Damage in fixed intervals to the opponent it is attached to, and the surrounding enemies. For example, Ballista Totem may use Frenzy if the player has a ranged weapon equipped. The mega exploit if i'm reading right is the +1 mini endurance charge and daresso's defiance. One of the passives can turn to 10% chance to gain frenzy on crit hit. jbmcarth. It's currently only granted from Olesya's Delight 's mod Gain Affliction Charges instead of Frenzy Charges. Frenzy charges are most versatile as they give damage. 4-1495. With enough charge duration you should easily be able to sustain max of every charge. [ProTip] +1 Frenzy Charge Corruption on boots just went legacy, buy a pair now if you were thinking of picking one up soon. Cat's Stealth increases the character's stealth, gives a chance to avoid all damage from hits, and increases critical strike chance. 5% increased maximum Energy Shield. 6 * 0. Frenzy is usually an Attack Skill used only to generate Frenzy Charges to boost your other Skill. 00 seconds Potential improvements, that might be better (but pricier): - 35 Ice bite forbidden shako (ideally with any level Endurance charge on melee stun), using either: - A good paradoxica (1. Totems (ballistas in this case) have Max charge count of zero, while you have a Max charge count of 3 by default. The same thing would be with crit. When you have 3 Pacifism Jewels, your max Frenzy charges becomes 0 (if it was 3 before). Not sure if it still works, but you at least used to be able to use Southbound gloves and let mobs die to a 1hp ignite and it would give you charges from blood rage/blood dance. Maximum 50 Tattoos. Grand Spectrum. PoE Grand Spectrum Viridian Jewel: Minimum Frenzy Charges PoE 3. <Two Endurance Charge mods and one Frenzy Charge Mod>. If it's patched though you'd have to use culling strike so that it counts as your kill. Getting 4% more dmg and cast+attack speed is better than 15% inc dmg in almost EVERY case. From Path of Exile Wiki. If you don't need more than 3, you can do the Minimum Frenzy Charges craft on your rings and amulet. ago. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Members Online. Oro's. Found from chests in the Lord's Labyrinth. +1 to Maximum. PoEDB. (7-10)% increased Effect of Elusive on you per Power Charge. 3 I used the following with BM and they cast like crazy:-2 to Maximum Frenzy Charges Regenerate (100-140) Life per second per Endurance Charge: Unique: body armour: 71: The Restless Ward: 1% increased Movement Speed per Frenzy Charge Regenerate (20-30) Life per second per Endurance Charge 100% increased Endurance, Frenzy and Power Charge Duration: Unique: gloves: 49: Wyrmsign: 4%. Endurance Charge are associated with Strength. Frenzy charges increase your attack speed. 1% additional Physical Damage Reduction per Frenzy Charge. Goal: +1 max Frenzy charge (special Recombinator suffix mod)2. +1 Frenzy Charge Craft -- Watch live at 1% of Lightning Damage as Extra Chaos Damage per Power Charge. Grants Frenzy Charges to allies. It makes you instantly teleport to a nearby enemy, dealing very high damage, but has a cooldown unless you spend a Frenzy Charge on your attack. instead of most with gain charges for free on hit (previously kills). allowing you to get alot of free defense as long as you actually invest to obtain it. ago. Charges are counters that are represented as glowing orbs around the creature. [1](7-10)% increased Effect of Elusive on you per Power Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill (20-25)% chance to lose a Power Charge when you gain Elusive Your Maximum Frenzy Charges is equal to your Maximum Power Charges Greater than any blade, agility and intellect will be your. - 4% more damage. Frenzy charges, for example, each give 4% cast speed, 4% attack speed, and 4% more damage. Edit. Flicker Strike can easily be sustained by itself. 15% increased Elemental Damage per Grand Spectrum. 4% more Damage per Frenzy Charge. But the problem I'm facing is mostly with endurance charges. Posted by. Frenzy Charges are associated with dexterity. It has the ability to summon Carnage Apes from nearby trees. Yes. Unveil. While not really sharing the charges, Victario's Charity with the Necromantic Aegis keystone will allow your minions a chance to grant power and/or frenzy charges to nearby allies on kill and since you count as an ally to your minions this'll let you get the charge as well. 8% increased Evasion Rating per Frenzy Charge. Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming . ; Frenzy Charge are. The following active skill gems have stats related to frenzy charges: The following active skill gems have quality stats. 16. It also leaves behind an area of chilled ground that deals damage over time and has a 25% chance to grant a frenzy charge when you kill an enemy within its area. ago. Regenerate 0. Aspect of the Cat is an aspect skill that grants two alternating buffs, each with their own duration. This is different from power charge on critical hit, which seems to generate multiple on skills. Power charges are one of the three charge types. Blood Rage gives Frenzy Charges on Kill. Scaling Damage and Defenses. you can also do blasphemy poachers mark, it basically adds accuracy and flask charges as well as frenzy generation. Movement Velocity per Frenzy Charge: 3%. 52) chance to fail to generate a frenzy charge per attack so that means 85. Anomalous Blood Rage has a small change to gain a frenzy charge on hit with bosses, but its generally not worth the price investment in my opinion. Other option is to get pierce from the tree, there is a new tree branch which gives +1 for 2 points, and +3 for 4. Onslaught Grants 20% increased Attack, Cast and Movement Speed. Get Charge on crit + orb of storms. Mulefactory: buy cheap PoE currency instant delivery (5% off coupon: VHPGMULE). 4% additional Physical Damage Reduction per Endurance Charge. There are three types of charge every character can have, each corresponding to a different core attribute:. 750 (T3, T4) 25% reduced Enemy Stun Threshold with this Weapon. Every charge gives us: - 10% increased attack speed. If no specific monster is targeted, one is picked at random. This applies to any Skill you activate while they are active. Your Maximum Frenzy Charges is equal to your Maximum Power Charges (7–10)% increased Effect of Elusive on you per Power Charge (20–25)% chance to lose a Frenzy Charge when you use a Travel Skill (20–25)% chance to lose a Power Charge when you gain Elusive (7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy. ok, so the build is mainly using aspect of the cat on a rare piece of gear with farrul's fur to generate most of the frenzy charges and without them the build is relying completely on flicker strikes 20% on hit chance to gain them. Charges are counters that are represented as glowing orbs around the creature. +10 to Maximum Challenger Charges. Slaughter offers minor additive damage/attack speed. Flicker strike gives 15% chance to generate charges, plus up to 5% on hit with 20% quality. On top of regular Frenzy Charge bonuses, it gains an additional 5% More Damage and Attack Speed per Frenzy Charge, which.